Wed Sep 12 , 2018 at 23:30:00 UTC
NAGA VIRTUAL provides a comprehensive platform which allows players to monetize the long hours spent playing their favorite games. It enables them to buy, sell and trade items from different games and platforms (PC, Mobile, Console, etc.) among each other. Having taken part in one of the largest gaming events – Gamescom 2018, the team of NAGA VIRTUAL has its sights firmly set on the future.
Gamescom is one of the largest conventions in the field of online gaming. It’s held in Cologne, Germany, and it’s the perfect spot for the major players like Microsoft, Sony, and Nintendo, to showcase the trailers for their upcoming games.
It’s an event which sees massive interest from third-party developers, PC hardware makers, and, of course, players.
During the 3 days of the conference, NAGA VIRTUAL had over 25 meetings, which saw serious support towards its concept and idea. The reason for the great optimism is because the entire industry was shaken by the huge success enjoyed by Fortnite, hence placing the project in a very good time frame. Cross-platform interoperability, new and exciting monetization models, as well as the value of cosmetic items to their owners, are all hot topics which NAGA VIRTUAL seeks to place emphasis on.
Being a user-friendly marketplace, NAGA VIRTUAL is perfectly positioned to capture the potential of the transitioning market. Game companies are beginning to acknowledge the value of items. They start to see that players truly enjoy spending their money on cosmetic items which improve the visuals of their characters and gameplay.
Furthermore, Fortnite showed to the masses that entire revenues are made from microtransactions involving cosmetic items. Gamescom 2018 also revealed that Asian publishers are more prone to the idea that a gaming item has real value for the customer.
It’s also worth noting that secondary markets for virtual goods are now a lot more discussed than two years ago, which shows that more publishers are aware of the new opportunities that they provide.
Understanding all of the above, NAGA VIRTUAL has successfully positioned itself as a modular platform which is entirely structured on micro-services, allowing it to be particularly adaptable to any system or use-case scenario.
NAGA VIRTUAL is cross-platform and it allows the integration of any game. What is more, the integration time is convenient and short, hence making the entire process particularly seamless. Publishers have full control over the offers and over every single item. There is also a comprehensive admin panel which is very easy to use and which allows for transparent KPI monitoring and overview.
Moreover, the project virtually delivers an additional revenue stream, hence substantially increasing profitability. Users also have an extension of usage and interaction with the game through the platform, which improves user retention – one of the challenges of existing solutions. It’s also worth noting that all items on the platform are secured in a shared ecosystem with the publisher. This entails that none of them can be stolen, duplicated, or in any way manipulated.
In other words, NAGA VIRTUAL provides a fully-fledged end-to-end solution. It takes away the hard work as everything it needs is the item data. Conveniently, it offers early adopters significant benefits.
What do you think of NAGA VIRTUAL’s platform? Don’t hesitate to let us know in the comments below!
The post New Opportunities in the Virtual Goods Market — NAGA VIRTUAL appeared first on Bitcoinist.com.
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